dndmusicbot/speaker/discord.go

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package discordspeaker
import (
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"context"
"io"
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"log"
"sync"
"time"
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"github.com/diamondburned/arikawa/v3/voice"
"github.com/diamondburned/arikawa/v3/voice/voicegateway"
"github.com/gopxl/beep"
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"github.com/pkg/errors"
"golang.org/x/time/rate"
"gopkg.in/hraban/opus.v2"
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)
var (
mu sync.Mutex
mixer beep.Mixer
samples [][2]float64
done chan struct{}
encoder *opus.Encoder
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frameSize int = 960
channels int = 2
sampleRate int = 48000
maxBytes int = (frameSize * 2) * 2
buf []byte
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session *voice.Session
pw *io.PipeWriter
pr *io.PipeReader
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spklimit = rate.NewLimiter(rate.Every(5*time.Second), 1)
spk = true
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)
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var start time.Time
var Silence = [2]float64{}
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var dmutex = sync.Mutex{}
func Init(dgv *voice.Session, bitrate int) error {
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var err error
mu.Lock()
defer mu.Unlock()
Close()
pr, pw = io.Pipe()
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buf = make([]byte, maxBytes)
mixer = beep.Mixer{}
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samples = make([][2]float64, frameSize)
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session = dgv
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encoder, err = opus.NewEncoder(sampleRate, channels, opus.AppAudio)
encoder.SetBitrate(bitrate)
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if err != nil {
return errors.Wrap(err, "failed to initialize speaker")
}
go func() {
for {
select {
default:
update()
case <-done:
return
}
}
}()
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go func() {
dmutex.Lock()
_, err := io.Copy(session, pr)
dmutex.Unlock()
if err != nil {
log.Println(err)
return
}
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}()
return nil
}
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func Close() {
}
func Lock() {
mu.Lock()
}
// Unlock unlocks the speaker. Call after modifying any currently playing Streamer.
func Unlock() {
mu.Unlock()
}
func Play(s ...beep.Streamer) {
mu.Lock()
mixer.Add(s...)
mu.Unlock()
}
func Clear() {
mu.Lock()
mixer.Clear()
mu.Unlock()
}
func Speak(s bool) {
switch s {
case true:
case false:
}
}
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func CheckSilence(samples [][2]float64) {
if IsSilent(samples) {
if spk && spklimit.Allow() {
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log.Println("Notspeaking")
session.Speaking(context.Background(), voicegateway.NotSpeaking)
spk = false
}
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} else {
if !spk {
log.Println("Speaking")
session.Speaking(context.Background(), voicegateway.Microphone)
spk = true
spklimit.Reserve()
}
}
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}
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func update() {
start = time.Now()
mu.Lock()
mixer.Stream(samples)
mu.Unlock()
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go CheckSilence(samples)
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if !spk {
return
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}
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f32 := make([]float32, len(samples)*2)
var idx int
for i := 0; i < len(samples); i++ {
f32[idx] = float32(samples[i][0])
idx++
f32[idx] = float32(samples[i][1])
idx++
}
n, err := encoder.EncodeFloat32(f32, buf)
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if err != nil {
log.Println(err)
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return
}
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_, err = pw.Write(buf[:n])
if err != nil {
log.Println(err)
return
}
//fmt.Println(time.Since(start), len(samples), n)
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}
func IsSilent(in [][2]float64) bool {
for _, v := range in {
if v != Silence {
return false
}
}
return true
}