dndmusicbot/speaker/discord.go

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package discordspeaker
import (
"bytes"
"encoding/binary"
"log"
"sync"
"github.com/bwmarrin/discordgo"
"github.com/faiface/beep"
"github.com/pkg/errors"
"layeh.com/gopus"
)
const bufferSize = 1000
var (
mu sync.Mutex
mixer beep.Mixer
samples [][2]float64
done chan struct{}
encoder *gopus.Encoder
voice *discordgo.VoiceConnection
frameSize int = 960
channels int = 2
sampleRate int = 48000
maxBytes int = (frameSize * 2) * 2
pcm []int16
buf []byte
pause bool
)
func Init(dgv *discordgo.VoiceConnection) error {
var err error
mu.Lock()
defer mu.Unlock()
Close()
mixer = beep.Mixer{}
buf = make([]byte, maxBytes)
pcm = make([]int16, frameSize*channels)
samples = make([][2]float64, frameSize)
pause = true
voice = dgv
encoder, err = gopus.NewEncoder(sampleRate, channels, gopus.Audio)
if err != nil {
return errors.Wrap(err, "failed to initialize speaker")
}
go func() {
for {
select {
default:
update()
case <-done:
return
}
}
}()
return nil
}
func Close() {
}
func Lock() {
mu.Lock()
}
// Unlock unlocks the speaker. Call after modifying any currently playing Streamer.
func Unlock() {
mu.Unlock()
}
func Play(s ...beep.Streamer) {
mu.Lock()
mixer.Add(s...)
mu.Unlock()
}
func Clear() {
mu.Lock()
mixer.Clear()
mu.Unlock()
}
func Pause(p bool) {
pause = p
}
func IsPaused() bool {
return pause
}
func update() {
mu.Lock()
mixer.Stream(samples)
mu.Unlock()
for i := range samples {
for c := range samples[i] {
val := samples[i][c]
if val < -1 {
val = -1
}
if val > +1 {
val = +1
}
valInt16 := int16(val * (1<<15 - 1))
low := byte(valInt16)
high := byte(valInt16 >> 8)
buf[i*4+c*2+0] = low
buf[i*4+c*2+1] = high
}
}
binary.Read(bytes.NewReader(buf), binary.LittleEndian, &pcm)
opus, err := encoder.Encode(pcm, frameSize, maxBytes)
if err != nil {
log.Println(err)
return
}
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if !voice.Ready || voice.OpusSend == nil {
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return
}
voice.OpusSend <- opus
}