dndmusicbot/speaker/discord.go

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package discordspeaker
import (
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"context"
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"log"
"sync"
"time"
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"github.com/diamondburned/arikawa/v3/voice"
"github.com/diamondburned/arikawa/v3/voice/voicegateway"
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"github.com/faiface/beep"
"github.com/pkg/errors"
"gopkg.in/hraban/opus.v2"
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)
var (
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mu sync.Mutex
mixer beep.Mixer
samples [][2]float64
done chan struct{}
encoder *opus.Encoder
//voice *discordgo.VoiceConnection
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frameSize int = 960
channels int = 2
sampleRate int = 48000
maxBytes int = (frameSize * 2) * 2
buf []byte
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session *voice.Session
spk bool
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)
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func Init(dgv *voice.Session) error {
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var err error
mu.Lock()
defer mu.Unlock()
Close()
mixer = beep.Mixer{}
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buf = make([]byte, maxBytes)
samples = make([][2]float64, frameSize)
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session = dgv
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encoder, err = opus.NewEncoder(sampleRate, channels, opus.AppVoIP)
encoder.SetBitrateToMax()
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if err != nil {
return errors.Wrap(err, "failed to initialize speaker")
}
go func() {
for {
select {
default:
update()
case <-done:
return
}
}
}()
return nil
}
func Close() {
}
func Lock() {
mu.Lock()
}
// Unlock unlocks the speaker. Call after modifying any currently playing Streamer.
func Unlock() {
mu.Unlock()
}
func Play(s ...beep.Streamer) {
mu.Lock()
mixer.Add(s...)
mu.Unlock()
}
func Clear() {
mu.Lock()
mixer.Clear()
mu.Unlock()
}
func update() {
mu.Lock()
mixer.Stream(samples)
mu.Unlock()
var f32 []float32
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for _, sample := range samples {
for _, val := range sample {
f32 = append(f32, float32(val))
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}
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}
if Silence(f32) {
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if spk {
log.Println("Notspeaking")
session.Speaking(context.Background(), voicegateway.NotSpeaking)
spk = false
}
time.Sleep(100 * time.Millisecond)
return
}
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if !spk {
log.Println("Speaking")
session.Speaking(context.Background(), voicegateway.Microphone)
spk = true
}
n, err := encoder.EncodeFloat32(f32, buf)
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if err != nil {
log.Println(err)
time.Sleep(100 * time.Millisecond)
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return
}
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_, err = session.Write(buf[:n])
if err != nil {
log.Println(err)
time.Sleep(100 * time.Millisecond)
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return
}
}
func Silence(in []float32) bool {
for _, v := range in {
if v != 0 {
return false
}
}
return true
}