dndmusicbot/ffmpeg/ffmpeg.go

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package ffmpeg
import (
"bytes"
"context"
"os"
"os/exec"
"strconv"
"time"
)
type FFmpeg struct {
Out *bytes.Buffer
Cmd *exec.Cmd
Started bool
Cancel context.CancelFunc
Len time.Duration
Title string
Channel string
err chan error
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}
func NewFFmpeg(uri string, sampleRate int, channels int) (ff *FFmpeg, err error) {
ff = new(FFmpeg)
ctx, cancel := context.WithCancel(context.Background())
ff.Cancel = cancel
ff.Cmd = exec.CommandContext(
ctx,
"ffmpeg",
"-i", uri,
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"-f", "s16le",
"-v", "error",
//"-stats",
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"-ar", strconv.Itoa(sampleRate),
"-ac", strconv.Itoa(channels),
"-af", "loudnorm=I=-16:LRA=11:TP=-1.5",
"pipe:1",
)
ff.Cmd.Stderr = os.Stdin
ff.Out = bytes.NewBuffer(make([]byte, 4096))
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ff.Cmd.Stdout = ff.Out
return
}
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func (ff *FFmpeg) Start() error {
err := ff.Cmd.Start()
// We need to wait till the buffer starts filling up..
for ff.Out.Len() == 4096 {
}
ff.Started = true
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go func() {
if err != nil {
ff.err <- ff.Cmd.Wait()
}
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}()
return err
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}
func (ff FFmpeg) Close() error {
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ff.Cancel()
return nil
}