dndmusicbot/events.go

439 lines
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Go
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2022-11-18 12:29:39 +00:00
package main
import (
"context"
"dndmusicbot/ffmpeg"
discordspeaker "dndmusicbot/speaker"
"encoding/json"
"fmt"
"log"
"net/url"
"os"
"time"
"github.com/faiface/beep/mp3"
"github.com/google/uuid"
"github.com/kataras/go-events"
"golang.org/x/time/rate"
)
type SongInfo struct {
Playlist uuid.UUID `json:"playlist"`
PlaylistName string `json:"playlistname"`
Title string `json:"current"`
Channel string `json:"channel"`
Position int `json:"position"`
Length int `json:"len"`
Pause bool `json:"pause"`
Song string `json:"song"`
}
var l = rate.Sometimes{Interval: 1 * time.Second}
func init() {
log.Println("events.go loading...")
app.events = events.New()
app.events.On("load_playlist", app.loadPlaylist)
app.events.On("add_playlist", app.addPlaylist)
app.events.On("preload_song", app.preloadSong)
app.events.On("song_over", app.songOver)
//app.events.On("song_position", app.songPosition)
app.events.On("ambiance_play", app.ambiancePlay)
app.events.On("ambiance_stop", app.ambianceStop)
app.events.On("stop", app.stop)
app.events.On("next", app.nextSong)
app.events.On("prev", app.prevSong)
//app.events.On("tick", app.checkQueue)
app.events.On("tick", app.songPosition)
app.events.On("tick", app.checkTimeleft)
}
func (app *App) songInfoEvent(event string) map[string]interface{} {
msg := make(map[string]interface{})
msg["event"] = event
var title, channel string
switch current := app.queue.Current().(type) {
case *ffmpeg.PCM:
title = current.Player.Title
channel = current.Player.Channel
}
var plid uuid.UUID
var pltitle string
if app.playlist != nil {
plid = app.playlist.Id
pltitle = app.playlist.Title
}
var song string
if app.active != nil && len(app.active) > 0 {
song = app.active[app.plidx]
}
msg["payload"] = SongInfo{
Playlist: plid,
PlaylistName: pltitle,
Title: title,
Channel: channel,
Position: app.queue.Position(),
Length: app.queue.Len(),
Pause: !app.queue.IsPlaying(),
Song: song,
}
return msg
}
func (app *App) ambiancePlay(payload ...interface{}) {
if !(len(payload) > 0) {
log.Println("ambiance_play called without a payload.")
return
}
var fn string
switch data := payload[0].(type) {
case json.RawMessage:
var err error
err = json.Unmarshal(data, &fn)
if err != nil {
log.Println(err)
return
}
default:
log.Println("loadPlaylist called with invalid payload.")
return
}
f, err := os.Open(fmt.Sprintf("./ambiance/%s.mp3", fn))
if err != nil {
log.Fatal(err)
}
play, _, err := mp3.Decode(f)
if err != nil {
log.Fatal(err)
}
discordspeaker.Pause(false)
discordspeaker.Lock()
if app.ambiance.IsPlaying() {
app.ambiance.Reset()
}
app.ambiance.Add(play)
discordspeaker.Unlock()
msg := make(map[string]interface{})
out := make(map[string]interface{})
app.curamb = fn
msg["event"] = "ambiance_play"
out["type"] = fn
msg["payload"] = out
ws_msg <- msg
}
func (app *App) ambianceStop(payload ...interface{}) {
log.Println("Stopping ambiance")
discordspeaker.Lock()
app.ambiance.Reset()
discordspeaker.Unlock()
msg := make(map[string]interface{})
msg["event"] = "ambiance_stop"
ws_msg <- msg
}
func (app *App) songPosition(payload ...interface{}) {
if !app.queue.IsPlaying() {
return
}
l.Do(func() {
msg := make(map[string]interface{})
out := make(map[string]interface{})
msg["event"] = "song_position"
if app.queue != nil {
out["len"] = app.queue.Len()
out["position"] = app.queue.Position()
}
msg["payload"] = out
ws_msg <- msg
})
}
func (app *App) checkQueue(payload ...interface{}) {
if !app.queue.IsPlaying() {
return
}
// This needs some tweaking.
if app.queue.playing && !app.next && app.queue.QLen() == 0 {
log.Println("Queue is 0. It should never be 0..")
ctx, cancel := context.WithTimeout(context.Background(), 4*time.Second)
defer cancel()
select {
case <-ctx.Done():
if app.queue.QLen() == 0 {
log.Println("Queue is still 0. Queueing a song.")
app.events.Emit("next")
}
log.Println("Seems queue is filled, doing nothing.")
}
}
}
func (app *App) checkTimeleft(payload ...interface{}) {
if !app.queue.IsPlaying() {
return
}
timeleft := app.queue.Len() - app.queue.Position()
if timeleft <= 10000 && timeleft > 0 && !app.next {
app.events.Emit("preload_song")
}
}
func (app *App) songOver(payload ...interface{}) {
log.Println("song_over event received")
msg := app.songInfoEvent("song_info")
ws_msg <- msg
app.next = false
}
func (app *App) stop(payload ...interface{}) {
log.Println("stop event received")
discordspeaker.Lock()
app.queue.Reset()
discordspeaker.Unlock()
msg := make(map[string]interface{})
msg["event"] = "stop"
ws_msg <- msg
}
func (app *App) prevSong(payload ...interface{}) {
log.Println("prev_song event received")
song := app.GetPrevSong(app.active)
f, err := ffmpeg.NewPCM(song, sampleRate, channels)
if err != nil {
log.Println("Unable to start new ffmpeg")
return
}
discordspeaker.Lock()
app.queue.Reset()
app.queue.Add(f)
discordspeaker.Unlock()
msg := app.songInfoEvent("song_info")
ws_msg <- msg
}
func (app *App) nextSong(payload ...interface{}) {
log.Println("next_song event received")
song := app.GetNextSong(app.active)
f, err := ffmpeg.NewPCM(song, sampleRate, channels)
if err != nil {
log.Println("Unable to start new ffmpeg")
return
}
for {
time.Sleep(1 * time.Second)
if app.queue.QLen() == 0 {
log.Println("retrying...")
song = app.GetSong(app.active)
} else {
break
}
}
discordspeaker.Lock()
app.queue.Reset()
app.queue.Add(f)
discordspeaker.Unlock()
msg := app.songInfoEvent("song_info")
ws_msg <- msg
}
func (app *App) addPlaylist(payload ...interface{}) {
if !(len(payload) > 0) {
log.Println("addPlaylist called without a payload.")
return
}
log.Println("add_playlist event received")
var data map[string]string
switch js := payload[0].(type) {
case json.RawMessage:
json.Unmarshal(js, &data)
default:
log.Println("newPlaylist called with invalid payload.")
return
}
plurl, ok := data["url"]
if !ok {
log.Println("addPlaylist without url")
return
}
pltitle, ok := data["title"]
if !ok {
log.Println("addPlaylist without title")
return
}
pl, err := url.Parse(plurl)
if err != nil {
log.Println("addPlaylist invalid url")
return
}
plid := pl.Query().Get("list")
if plid == "" {
log.Println("addPlaylist missing list in url")
return
}
_, err = app.Playlist(plid)
if err != nil {
log.Println("Error getting youtube playlist info,", plid)
}
id, err := app.AddPlaylist(pltitle, plid)
if err != nil {
log.Println("Error getting youtube playlist info,", plid)
}
msg := make(map[string]interface{})
msg["event"] = "new_playlist"
msg["payload"] = map[string]string{"url": id.String(), "title": pltitle}
ws_msg <- msg
}
func (app *App) loadPlaylist(payload ...interface{}) {
log.Println("load_playlist event received")
if !(len(payload) > 0) {
log.Println("loadPlaylist called without a payload.")
return
}
var id uuid.UUID
switch data := payload[0].(type) {
case json.RawMessage:
var err error
var tmp string
json.Unmarshal(data, &tmp)
id, err = uuid.Parse(tmp)
if err != nil {
log.Println("Unable to parse UUID,", err)
}
case uuid.UUID:
id = data
default:
log.Println("loadPlaylist called with invalid payload.")
return
}
log.Println("Loading new playlist: ", id)
pl, err := app.GetPlaylist(id)
if err != nil {
log.Println("Unable to find playlist with id,", id)
return
}
app.plm.Lock()
app.playlist = pl
app.plm.Unlock()
app.next = true
discordspeaker.Pause(false)
list, err := app.Playlist(pl.Url)
if err != nil {
log.Println("Error getting playlist info,", id)
return
}
list, err = ShufflePlaylist(list)
if err != nil {
log.Println("Unable to shuffle playlist")
return
}
app.active = list
song := app.GetNextSong(list)
f, err := ffmpeg.NewPCM(song, sampleRate, channels)
if err != nil {
log.Println("Unable to start new ffmpeg")
return
}
discordspeaker.Lock()
app.queue.Reset()
app.queue.Add(f)
discordspeaker.Unlock()
app.next = false
msg := app.songInfoEvent("song_info")
ws_msg <- msg
log.Println("Added song", song)
}
func (app *App) preloadSong(payload ...interface{}) {
log.Println("preload_song event received")
app.next = true
discordspeaker.Pause(false)
var song string
switch current := app.queue.Current().(type) {
case *ffmpeg.PCM:
for {
song = app.GetNextSong(app.active)
if current.Uri != song {
break
}
log.Println("Got same song, try again!")
}
default:
song = app.GetNextSong(app.active)
}
f, err := ffmpeg.NewPCM(song, sampleRate, channels)
if err != nil {
log.Fatal(err)
}
discordspeaker.Lock()
app.queue.Add(f)
discordspeaker.Unlock()
log.Println("Added song.", song)
}