dndmusicbot/queue.go

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package main
import (
"log"
"math"
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"github.com/gopxl/beep"
"github.com/gopxl/beep/effects"
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discordspeaker "dndmusicbot/speaker"
)
const (
volmin = -10.0
volmax = 0.0
)
var (
pl_volume *effects.Volume
amb_volume *effects.Volume
ambMixer beep.Mixer
plMixer beep.Mixer
)
func PercentToVolume(p float64) float64 {
return (p * (volmax - volmin) / 100) + volmin
}
func VolumeToPercent(v float64) float64 {
ratio := math.Pow(10, 2)
return math.Round(((v-volmin)*100)/(volmax-volmin)*ratio) / ratio
}
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func init() {
log.Println("beep.go loading..")
ambMixer = beep.Mixer{}
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amb_volume = &effects.Volume{
Streamer: &ambMixer,
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Base: 2,
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Volume: -2,
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Silent: false,
}
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discordspeaker.Play(amb_volume)
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/*
amb_stream, err := snapcast.New("127.0.0.1", config.GetInt("mpd.ambiance"))
if err != nil {
log.Fatal(err)
}
*/
// ambMixer.Add(amb_stream)
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plMixer = beep.Mixer{}
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pl_volume = &effects.Volume{
Streamer: &plMixer,
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Base: 2,
Volume: -2,
Silent: false,
}
discordspeaker.Play(beep.Resample(4, beep.SampleRate(44100), beep.SampleRate(48000), pl_volume))
/*
pl_stream, err := snapcast.New("127.0.0.1", config.GetInt("mpd.playlist"))
if err != nil {
log.Fatal(err)
}
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plMixer.Add(pl_stream)
*/
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discordspeaker.Lock()
plMixer.Add(player)
discordspeaker.Unlock()
log.Println("beep.go done.")
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}